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Software Vault: The Gold Collection
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Software Vault - The Gold Collection (American Databankers) (1993).ISO
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cdr44
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pcsv10.zip
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PCSOUND.INS
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1993-05-03
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» I «
Instructions:
This will bring up a small instruction
screen. A brief description of each
function is given here. Use this as a
reminder of what each function does. Use
the PGUP and PGDN keys to move you through
each screen and function. Pressing ESC
exits back to the editor.
» P «
Play:
This function formats and then plays the
song currently displayed. The only thing
to remember here is if you press another
key while a song is playing it will stop
and the editor will take you to the called
function.
» S «
Stop:
This function simply stops any song that
is currently being played.
» L «
Load:
This function opens a window and shows
you a list of files that you can load.
You can move through the list by pressing
the PGUP and PGDN keys. Once you found the
number of the file you would like to load
simply enter that number. The window will
close and then it takes a few seconds to
load the song into memory. As soon as
the song is loaded you are placed back in
the editor.
» A «
Save:
The Editor will ask you for the name of
the file to save. If this file already
exists the editor will then ask you if
you want to overwrite that file. Once
you press 'Y' that old file will be lost
and nothing( with the exception of having
a back up of your files ) will bring it
back. So be certain you no longer need
that file before you have it overwritten.
Pressing any other key will be considered
to be a no answer and will return you to
the editor. The file name can be 8 characters
in length and wild cards are not allowed.
» X «
Exit:
This will exit the program after asking
you if you are sure. If you have not saved
the file you are working on, do so before
you exit. The editor does not automatically
save any changes or files you are working on
so to avoid frustration save first, save
often. Pressing the ESC key will also exit.
» C «
Scale:
This function changes the note values that
are available for you to use. There are two
different types of scales you can use. The
first question you will be asked is which of
these scales you would like to use. The editor
will ask you to enter 'U' for user scale or
'N' for note scale.
User scale:
You can set your own scale by selecting this
option. You will be asked for the lowest
sound value, ( in Hz. ) The highest sound
value and an increment value. The lowest sound
value is the lowest note you want to play,
the highest sound value is the highest note to
play, and the increment value is the number
( in Hz ) between notes. The editor allows
up to 96 values to be covered. The least
is 24. Don't worry if your values don't fit
in this range the editor will automatically
ask you if a substitute value will be O.K.
if yours are out of range. Simply answer Y
or N and the editor will either substitute
the new value or return you to the editor
depending on your answer.
Note Scale:
The editor will first ask you for the lowest
scale. ( 1 - 8 ) One being the lowest sounds
and eight being the highest. It will then ask
for the highest scale. The editor will not
allow a value lower than the lowest value.
In both cases, User or Note scale, if the
number of notes(or the RANGE)doesn't match
the current range the editor will tell you
that the current song will be lost by changing
the scale. Again it will ask you Y or N to
continue. If you haven't saved the current
song or you don't want it erased, press N
and you will return to the editor.
» E «
Speed:
This function sets the number of notes
that are played per second. The higher the
number the faster the notes are played. The
editor allows values from 1 - 250. If you
enter a value that is not allowed, the
editor defaults to one note per second.
Changing the speed will not erase the song
or change the way it is displayed, only how
fast or how slow it is played.
» G «
Goto:
This function will take you to a new bar
location in the editor. You will be asked
for the new location. You must enter the
new location in terms of whole bar locations.
Do not enter decimals the editor will not
jump to sub bar locations.
» O «
Copy:
This function copies a block of notes and
places it where you indicate. You will first
be asked to mark the beginning of the block to
copy. Simply move the cursor using the mouse to
the beginning of the block and press the left
button. You will notice the background changes
to black. Next you are asked to mark the end of
the block. This is done in the same manner as
marking the beginning. It is important to note
that the end of a block must be to the right of
the beginning of the block. Last you must tell
the editor where to place this block. The only
rule here is blocks can not be copied within
themselves. In other words you must place it
either to the left of the beginning or to the
right of the end. You may use the arrow keys
to scroll the screen to the position you want
to mark. Pressing ESC will back out of the
operation and return you to the editor. Any
notes at the end of the editor will be lost
if there is not enough room to copy the block.
» N «
Insert:
This function is used to insert blank spaces
in a song. This function works identical to
the copy function except it inserts a blank
space. This function is useful if you want
to add different notes in the middle of a
piece. Mark the beginning and end of the block
as you do with COPY, and the editor will
insert a space there.
» D «
Delete:
This function deletes a block of notes from
the screen. Mark the beginning and end of the
block to delete as you did with the previous
two functions. The editor will then remove
the marked block from the song.
» R «
Clear:
This function completely clears the editors
memory. Any song that is currently displayed
will be lost. The editor will ask if you are
sure you want to clear. Enter 'Y' or 'N'. If
you enter 'Y' the editor displays the message
"Clearing one moment" and then returns you
to the editor.
» F1 «
Although this key is not displayed it has
a use. If you position the cursor on a
line and press the F1 key it will play
that note.
» HOME «
Pressing the HOME key will bring you
to the first line of the editor.
( bar location 0.0 )